- 20 Feb, 2012 3 commits
- 16 Feb, 2012 1 commit
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alteredq authored
As per discussion in #1324
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- 15 Feb, 2012 2 commits
- 14 Feb, 2012 2 commits
- 13 Feb, 2012 2 commits
- 12 Feb, 2012 1 commit
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Mr.doob authored
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- 09 Feb, 2012 1 commit
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alteredq authored
Seems horse model was wrong, it had one extra frame at the end (almost identical to the first frame), which caused our animation playback code to be incorrect in order to accommodate for this. Side-effect was that two frame animations were completely broken. Bah.
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- 08 Feb, 2012 1 commit
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Mr.doob authored
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- 07 Feb, 2012 1 commit
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alteredq authored
Also updated build script to fill in missing dependency (ImageUtils => DataTexture).
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- 06 Feb, 2012 1 commit
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alteredq authored
As per discussion in #1256
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- 04 Feb, 2012 1 commit
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alteredq authored
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- 30 Jan, 2012 1 commit
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Mr.doob authored
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- 27 Jan, 2012 1 commit
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alteredq authored
This should make it work with cameras having parents other than scene root.
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- 25 Jan, 2012 1 commit
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Mr.doob authored
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- 23 Jan, 2012 1 commit
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Mr.doob authored
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- 22 Jan, 2012 1 commit
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Mr.doob authored
Added a silly check on Object3D.add(). It's a quick check and it avoids enless recursivity making the browser silently hang.
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- 21 Jan, 2012 2 commits
- 20 Jan, 2012 4 commits
- 19 Jan, 2012 1 commit
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alteredq authored
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- 17 Jan, 2012 1 commit
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Mr.doob authored
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- 15 Jan, 2012 1 commit
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Mr.doob authored
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- 14 Jan, 2012 1 commit
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Mr.doob authored
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- 12 Jan, 2012 2 commits
- 11 Jan, 2012 1 commit
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Mr.doob authored
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- 04 Jan, 2012 3 commits
- 03 Jan, 2012 2 commits
- 01 Jan, 2012 1 commit
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alteredq authored
Plus added "onUpdate" callback handling also for cube textures.
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