1. 30 Aug, 2012 1 commit
  2. 04 Jul, 2012 1 commit
  3. 26 Jun, 2012 1 commit
  4. 16 Apr, 2012 1 commit
  5. 14 Apr, 2012 1 commit
  6. 13 Apr, 2012 1 commit
  7. 03 Mar, 2012 1 commit
  8. 20 Feb, 2012 1 commit
  9. 26 Dec, 2011 1 commit
  10. 05 Dec, 2011 1 commit
  11. 23 Oct, 2011 1 commit
  12. 15 Oct, 2011 1 commit
  13. 06 Oct, 2011 1 commit
  14. 09 Sep, 2011 1 commit
  15. 02 Sep, 2011 1 commit
  16. 26 Aug, 2011 1 commit
  17. 13 Aug, 2011 2 commits
    • alteredq's avatar
    • alteredq's avatar
      Added UTF8 format loader and example. · d5a54e0a
      alteredq authored
      Included corresponding compressor in "utils/exporters/utf8" (prebuilt exe for Windows plus slightly modified C++ source code).
      
      Use UTF8 format with caution, it is very neat but has quite a few limitations:
      
       - number of vertices < 65536 (this is after optimizations in compressor, input OBJ may have even less)
       - models must have normals and texture coordinates
       - texture coordinates must be only from <0,1>
       - no materials support yet
       - models are scaled and offset (copy numbers from compressor and use them as parameters in UTF8Loader.load() )
      d5a54e0a