1. 04 Mar, 2012 1 commit
    • Mr.doob's avatar
      r48 · a4088b89
      Mr.doob authored
      a4088b89
  2. 26 Feb, 2012 1 commit
  3. 25 Feb, 2012 11 commits
  4. 24 Feb, 2012 2 commits
    • alteredq's avatar
      Merge part 2. · 025fb624
      alteredq authored
      This adds Vector3.getRotationFromQuaternion and changes Object3D.applyMatrix to use Matrix4.decompose.
      
      Also added SceneUtils.attach / detach and cleaned up unused vector parameter in Geometry.applyMatrix.
      025fb624
    • Mr.doob's avatar
      Implemented Object3D.applyMatrix(). · 98091013
      Mr.doob authored
      Renamed Vector3.setRotationFromMatrix() to Vector3.getRotationFromMatrix().
      Added Vector3.getScaleFromMatrix().
      98091013
  5. 21 Feb, 2012 1 commit
  6. 20 Feb, 2012 3 commits
  7. 16 Feb, 2012 1 commit
  8. 15 Feb, 2012 2 commits
  9. 14 Feb, 2012 2 commits
  10. 13 Feb, 2012 2 commits
  11. 12 Feb, 2012 1 commit
  12. 09 Feb, 2012 1 commit
    • alteredq's avatar
      Fixed horse-induced animation playback bug. · 6862c7d9
      alteredq authored
      Seems horse model was wrong, it had one extra frame at the end (almost identical to the first frame), which caused our animation playback code to be incorrect in order to accommodate for this.
      
      Side-effect was that two frame animations were completely broken.
      
      Bah.
      6862c7d9
  13. 08 Feb, 2012 1 commit
  14. 07 Feb, 2012 1 commit
  15. 06 Feb, 2012 1 commit
  16. 04 Feb, 2012 1 commit
  17. 30 Jan, 2012 1 commit
  18. 27 Jan, 2012 1 commit
  19. 25 Jan, 2012 1 commit
  20. 23 Jan, 2012 1 commit
  21. 22 Jan, 2012 1 commit
  22. 21 Jan, 2012 2 commits
  23. 20 Jan, 2012 1 commit