1. 26 Feb, 2012 1 commit
  2. 25 Feb, 2012 2 commits
  3. 24 Feb, 2012 2 commits
    • alteredq's avatar
      Merge part 2. · 025fb624
      alteredq authored
      This adds Vector3.getRotationFromQuaternion and changes Object3D.applyMatrix to use Matrix4.decompose.
      
      Also added SceneUtils.attach / detach and cleaned up unused vector parameter in Geometry.applyMatrix.
      025fb624
    • Mr.doob's avatar
      Implemented Object3D.applyMatrix(). · 98091013
      Mr.doob authored
      Renamed Vector3.setRotationFromMatrix() to Vector3.getRotationFromMatrix().
      Added Vector3.getScaleFromMatrix().
      98091013
  4. 21 Feb, 2012 3 commits
  5. 20 Feb, 2012 3 commits
  6. 15 Feb, 2012 2 commits
  7. 14 Feb, 2012 3 commits
  8. 13 Feb, 2012 4 commits
    • Mr.doob's avatar
      Updated builds. · 1aa5bfe8
      Mr.doob authored
      1aa5bfe8
    • Mr.doob's avatar
      Reverted TrackballControls changes. · a48864b4
      Mr.doob authored
      Is as it was before, but I implemented the event dispatching in a different way (checking the distance of the object position between frames). Also renamed the 'update' event to 'change'.
      
      controls.addEventListener( 'change', render );
      
      Right now only misc_camera_trackball.html uses this.
      a48864b4
    • alteredq's avatar
      Brought back old TrackballControls. Sorry @mrdoob :/ · 503f08fa
      alteredq authored
      At least till we don't have this solved somehow better I think we should keep the old one. New one makes everything using it feeling broken, it's distracting.
      
      Moved new event-driven `TrackballControls` into `TrackballControlsExperimental`. For the moment used just in "misc_camera_trackball.html" example.
      503f08fa
    • alteredq's avatar
      Added Vertex.clone and GeometryUtils.explode. · 0ed890f7
      alteredq authored
      0ed890f7
  9. 12 Feb, 2012 2 commits
  10. 09 Feb, 2012 1 commit
    • alteredq's avatar
      Fixed horse-induced animation playback bug. · 6862c7d9
      alteredq authored
      Seems horse model was wrong, it had one extra frame at the end (almost identical to the first frame), which caused our animation playback code to be incorrect in order to accommodate for this.
      
      Side-effect was that two frame animations were completely broken.
      
      Bah.
      6862c7d9
  11. 08 Feb, 2012 1 commit
  12. 06 Feb, 2012 1 commit
  13. 04 Feb, 2012 2 commits
  14. 31 Jan, 2012 3 commits
  15. 30 Jan, 2012 4 commits
  16. 27 Jan, 2012 1 commit
  17. 22 Jan, 2012 1 commit
  18. 20 Jan, 2012 3 commits
  19. 19 Jan, 2012 1 commit