1. 01 Jan, 2012 2 commits
  2. 27 Dec, 2011 1 commit
  3. 26 Dec, 2011 1 commit
  4. 02 Dec, 2011 1 commit
  5. 01 Dec, 2011 1 commit
  6. 29 Nov, 2011 2 commits
  7. 24 Nov, 2011 4 commits
  8. 21 Nov, 2011 4 commits
  9. 20 Nov, 2011 2 commits
    • alteredq's avatar
      Changed lights to use global positions. · e207f5e8
      alteredq authored
      This should allow attaching of lights to objects. As a side effect, directional lights positions don't need to be normalized explicitly anymore.
      
      Also changed viewport dimensions passed to render plugins to work with render targets with different dimensions than the screen framebuffer.
      
      And fixed new dependencies in build script.
      e207f5e8
    • Mr.doob's avatar
      Updated builds. · 032c5112
      Mr.doob authored
      032c5112
  10. 19 Nov, 2011 1 commit
  11. 18 Nov, 2011 1 commit
  12. 17 Nov, 2011 2 commits
  13. 16 Nov, 2011 1 commit
  14. 15 Nov, 2011 1 commit
    • alteredq's avatar
      Fixed shadowmap update bug. · f61edd14
      alteredq authored
      Hope so. There is now just a single scene graph update per frame render (plus some extra one-shot updates if light cameras are auto-added to scene graph).
      f61edd14
  15. 13 Nov, 2011 2 commits
  16. 11 Nov, 2011 2 commits
  17. 07 Nov, 2011 1 commit
    • Mr.doob's avatar
      Refactored SphereGeometry · b406568d
      Mr.doob authored
      Now uses Face4 where posible.
      Adde phiStart, phiLenght, thetaStart and thetaLength as extra parameters (useful for doing google-earth-like stuff).
      b406568d
  18. 03 Nov, 2011 1 commit
  19. 30 Oct, 2011 4 commits
  20. 29 Oct, 2011 2 commits
  21. 28 Oct, 2011 2 commits
  22. 25 Oct, 2011 2 commits