- 01 Jan, 2012 2 commits
- 27 Dec, 2011 1 commit
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alteredq authored
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- 26 Dec, 2011 1 commit
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alteredq authored
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. For verbose compile warnings to be practical I had to add externs and disable some warnings manually (there were tons of complains about "global this" and "cannot instantiate non-constructor"). Other solution would be to annotate explicitly constructors all over the code base. (prompted by John Carmack's praise of static code analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/)
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- 02 Dec, 2011 1 commit
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alteredq authored
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- 01 Dec, 2011 1 commit
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Mr.doob authored
As per Giles recommendation here http://learningwebgl.com/blog/?p=4379
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- 29 Nov, 2011 2 commits
- 24 Nov, 2011 4 commits
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Mr.doob authored
Implemented again @ekitson's improvement to GeometyUrils.center. Increased light intensity in loader_json_blender example.
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Mr.doob authored
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alteredq authored
Turns out it may be useful after all, seems some GPUs may have troubles dealing with texture coordinates outside of <0,1> (need to be tested if normalization helps there).
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Mr.doob authored
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- 21 Nov, 2011 4 commits
- 20 Nov, 2011 2 commits
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alteredq authored
This should allow attaching of lights to objects. As a side effect, directional lights positions don't need to be normalized explicitly anymore. Also changed viewport dimensions passed to render plugins to work with render targets with different dimensions than the screen framebuffer. And fixed new dependencies in build script.
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Mr.doob authored
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- 19 Nov, 2011 1 commit
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alteredq authored
"Fixed typos in Matrix4's transpose() and getInverse()" https://github.com/AddictArts/three.js/commit/62d2560b3c7b9868fc25f628c4022448aaff6b00
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- 18 Nov, 2011 1 commit
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alteredq authored
Also some bugfixes in ShadowMapPlugin and SpritePlugin.
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- 17 Nov, 2011 2 commits
- 16 Nov, 2011 1 commit
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alteredq authored
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- 15 Nov, 2011 1 commit
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alteredq authored
Hope so. There is now just a single scene graph update per frame render (plus some extra one-shot updates if light cameras are auto-added to scene graph).
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- 13 Nov, 2011 2 commits
- 11 Nov, 2011 2 commits
- 07 Nov, 2011 1 commit
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Mr.doob authored
Now uses Face4 where posible. Adde phiStart, phiLenght, thetaStart and thetaLength as extra parameters (useful for doing google-earth-like stuff).
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- 03 Nov, 2011 1 commit
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Mr.doob authored
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- 30 Oct, 2011 4 commits
- 29 Oct, 2011 2 commits
- 28 Oct, 2011 2 commits
- 25 Oct, 2011 2 commits