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Nicholas Wech
three.js-lite
Commits
c5ea12ed
Unverified
Commit
c5ea12ed
authored
7 years ago
by
Mr.doob
Committed by
GitHub
7 years ago
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Merge pull request #14319 from Mugen87/dev12
SubdivisionModifier: Honor material indices
parents
ba381af5
0e1af8c7
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1
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9 additions
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9 deletions
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-9
examples/js/modifiers/SubdivisionModifier.js
examples/js/modifiers/SubdivisionModifier.js
+9
-9
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examples/js/modifiers/SubdivisionModifier.js
View file @
c5ea12ed
...
...
@@ -36,7 +36,7 @@ THREE.SubdivisionModifier.prototype.modify = function ( geometry ) {
};
(
function
()
{
(
function
()
{
// Some constants
var
WARNINGS
=
!
true
;
// Set to true for development
...
...
@@ -98,7 +98,7 @@ THREE.SubdivisionModifier.prototype.modify = function ( geometry ) {
function
generateLookups
(
vertices
,
faces
,
metaVertices
,
edges
)
{
var
i
,
il
,
face
,
edge
;
var
i
,
il
,
face
;
for
(
i
=
0
,
il
=
vertices
.
length
;
i
<
il
;
i
++
)
{
...
...
@@ -118,9 +118,9 @@ THREE.SubdivisionModifier.prototype.modify = function ( geometry ) {
}
function
newFace
(
newFaces
,
a
,
b
,
c
)
{
function
newFace
(
newFaces
,
a
,
b
,
c
,
materialIndex
)
{
newFaces
.
push
(
new
THREE
.
Face3
(
a
,
b
,
c
)
);
newFaces
.
push
(
new
THREE
.
Face3
(
a
,
b
,
c
,
undefined
,
undefined
,
materialIndex
)
);
}
...
...
@@ -146,7 +146,7 @@ THREE.SubdivisionModifier.prototype.modify = function ( geometry ) {
var
oldVertices
,
oldFaces
,
oldUvs
;
var
newVertices
,
newFaces
,
newUVs
=
[];
var
n
,
l
,
i
,
il
,
j
,
k
;
var
n
,
i
,
il
,
j
,
k
;
var
metaVertices
,
sourceEdges
;
// new stuff.
...
...
@@ -346,10 +346,10 @@ THREE.SubdivisionModifier.prototype.modify = function ( geometry ) {
// create 4 faces.
newFace
(
newFaces
,
edge1
,
edge2
,
edge3
);
newFace
(
newFaces
,
face
.
a
,
edge1
,
edge3
);
newFace
(
newFaces
,
face
.
b
,
edge2
,
edge1
);
newFace
(
newFaces
,
face
.
c
,
edge3
,
edge2
);
newFace
(
newFaces
,
edge1
,
edge2
,
edge3
,
face
.
materialIndex
);
newFace
(
newFaces
,
face
.
a
,
edge1
,
edge3
,
face
.
materialIndex
);
newFace
(
newFaces
,
face
.
b
,
edge2
,
edge1
,
face
.
materialIndex
);
newFace
(
newFaces
,
face
.
c
,
edge3
,
edge2
,
face
.
materialIndex
);
// create 4 new uv's
...
...
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