- 20 Feb, 2012 1 commit
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alteredq authored
Inverse mask effect stopped working as it depended on buggy stencil buffer being always turned on due to spelling error (which got fixed recently).
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- 16 Feb, 2012 4 commits
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alteredq authored
Not sure it's really correct, it's kinda hard to tell. Also made stress test more fancy and heavy. It's interesting how antialiasing increases performance difference for more complex materials.
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alteredq authored
Also some shaders refactoring. Still todo: doubleSided handling for reflections / refractions.
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alteredq authored
As per discussion in #1324
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Mr.doob authored
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- 15 Feb, 2012 8 commits
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Mr.doob authored
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Mr.doob authored
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alteredq authored
This fixes geometry tessellation example (before TextGeometry by default was having UVs defined for just a subset of faces).
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Felix Jorkowski authored
Fixed: The DOMRenderer was not using the correct members from the result of the projectScene() function, which ended up meaning that no DOM elements were being updated at all.
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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- 14 Feb, 2012 7 commits
- 13 Feb, 2012 8 commits
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
Is as it was before, but I implemented the event dispatching in a different way (checking the distance of the object position between frames). Also renamed the 'update' event to 'change'. controls.addEventListener( 'change', render ); Right now only misc_camera_trackball.html uses this.
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alteredq authored
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alteredq authored
At least till we don't have this solved somehow better I think we should keep the old one. New one makes everything using it feeling broken, it's distracting. Moved new event-driven `TrackballControls` into `TrackballControlsExperimental`. For the moment used just in "misc_camera_trackball.html" example.
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Mr.doob authored
Fixed example. For some reason the clearColor was killing the shadows (and antialias, something to do with alpha I guess).
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alteredq authored
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alteredq authored
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- 12 Feb, 2012 2 commits
- 10 Feb, 2012 4 commits
- 09 Feb, 2012 6 commits
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Mr.doob authored
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Michael Rienstra authored
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Michael Rienstra authored
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Michael Rienstra authored
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alteredq authored
Seems horse model was wrong, it had one extra frame at the end (almost identical to the first frame), which caused our animation playback code to be incorrect in order to accommodate for this. Side-effect was that two frame animations were completely broken. Bah.
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Michael Rienstra authored
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