- 01 Dec, 2010 13 commits
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Mr.doob authored
TODO: Add computeVertexNormals on geometry so any object can use it.
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Mr.doob authored
Because CanvasRenderer now checks if `map.loaded == true` (following WebGLRenderer behaviour) some examples got broken.
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Mr.doob authored
Implemented gero3's Matrix4.transformVector3 optimisation ( http://jsperf.com/diff-in-speed-for-three-js ).
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Mr.doob authored
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Mr.doob authored
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alteredq authored
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alteredq authored
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Mr.doob authored
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alteredq authored
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alteredq authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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- 30 Nov, 2010 27 commits
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alteredq authored
Somehow they got forgotten in the merge when "THREE.RefractionMap" got renamed to "THREE.RefractionMapping".
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sole authored
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Mr.doob authored
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Mr.doob authored
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sole authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
Modified build script to avoid the extra full compilation.
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alteredq authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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alteredq authored
Also yet another fix for car demo load progress.
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
This commit fixes what that change broke. Removed chromatic distortion from WebGL reflection/refraction.
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Mr.doob authored
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Mr.doob authored
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George Profenza authored
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alteredq authored
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alteredq authored
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George Profenza authored
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