- 21 Apr, 2012 13 commits
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Mr.doob authored
Now it handles files with random number of spaces between numbers.
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
People seem to struggle with this.
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Mr.doob authored
We'll see if this works out :P
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
Anaglyph and ParallaxBarrier could also be merged somehow, as the only change is the fragment shader.
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
Not sure if this should be enabled by default though.
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- 20 Apr, 2012 22 commits
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Xueqiao Xu authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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alteredq authored
Useful for tracking WebGL API calls overhead. As per discussion in https://github.com/mrdoob/three.js/commit/08a37d34c16d3ccd19191251edd945be62a9f3e8
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alteredq authored
See discussion here: https://github.com/mrdoob/three.js/commit/6e002f324a06f6f766b50c930732a9994fdd4ac6#commitcomment-1234473
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zz85 authored
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zz85 authored
defaults to quads instead of triangles in ParametricGeometry. Also not using mergeVertices by defaults.
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alteredq authored
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Mr.doob authored
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zz85 authored
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zz85 authored
refactored parametric argument signature. new THREE.ParametricGeometry( parametricFunction, uSements, ySegements, useQuads );
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zz85 authored
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zz85 authored
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Mr.doob authored
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Mr.doob authored
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zz85 authored
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zz85 authored
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zz85 authored
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Mr.doob authored
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alteredq authored
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alteredq authored
This should fix doubleSided objects causing misbehaved shadows reported in #1758.
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- 19 Apr, 2012 5 commits
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Mr.doob authored
The compiler was complaining about this.
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Mr.doob authored
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Mr.doob authored
Scene graph update is fast enough that on my system there is no change of FPS when removing the matrixAutoUpdate = false stuff. Also compared with r48 and FPS went from 12fps to 20fps :D
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alteredq authored
It's now done once per frame / plugin instead of per material. Fixes #1757
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alteredq authored
Fixes #1766
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