- 08 Feb, 2012 4 commits
- 07 Feb, 2012 6 commits
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Mr.doob authored
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Khang Duong authored
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Khang Duong authored
Adds a check for the instance when normals are provided as part of the vertices element in the collada file and supplies the normals from there (as per the collada spec). If normals still aren't supplied, this defaults to calculating the vertex normals via Geometry.computeVertexNormals().
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alteredq authored
Also updated build script to fill in missing dependency (ImageUtils => DataTexture).
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Khang Duong authored
Collada files normally name the materials, so this adds the name property to the material and puts that name value into it.
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alteredq authored
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- 06 Feb, 2012 8 commits
- 05 Feb, 2012 1 commit
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Jameson Little authored
Added note about install location for Linux, as well as noted that the scripts/addons folder should be created if it doesn't exist.
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- 04 Feb, 2012 3 commits
- 31 Jan, 2012 8 commits
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alteredq authored
Default computation of morph normals for all models with morphs was taking unnecessary time and memory. Also made it less resource intensive to recompute morph normals.
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alteredq authored
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alteredq authored
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alteredq authored
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alteredq authored
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alteredq authored
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alteredq authored
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alteredq authored
It seems to work, though not sure yet how to handle some things. Also for the moment it's implemented just for Lambert material.
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- 30 Jan, 2012 7 commits
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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alteredq authored
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alteredq authored
As per discussion in #1207
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alteredq authored
As per discussion in #1201
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alteredq authored
Shadow cascades should be now a bit more under control. Cascades can't be active together with multiple separate shadows, it's either one or the other. For this there is `renderer.shadowMapCascade` parameter. Made colored shadow frustum debug visibility toggleable via `renderer.shadowMapDebug` parameter. Fixed runaway globals in ShadowMapPlugin. Fixed missing Gyroscope dependency in WebGL lib build.
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- 29 Jan, 2012 1 commit
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Mr.doob authored
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- 28 Jan, 2012 1 commit
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alteredq authored
Work-in-progress. Don't merge, it's still very rough and full of debug things.
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- 27 Jan, 2012 1 commit
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alteredq authored
Duh, had to read my own explanation of how matrices work ;).
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