1. 20 Jan, 2012 4 commits
  2. 19 Jan, 2012 5 commits
  3. 18 Jan, 2012 1 commit
  4. 17 Jan, 2012 1 commit
  5. 15 Jan, 2012 1 commit
  6. 14 Jan, 2012 1 commit
    • Mr.doob's avatar
      r47 · 32b581f2
      Mr.doob authored
      32b581f2
  7. 13 Jan, 2012 1 commit
  8. 12 Jan, 2012 4 commits
  9. 11 Jan, 2012 2 commits
  10. 10 Jan, 2012 2 commits
    • alteredq's avatar
      Added Gyroscope object. · 35b55e5b
      alteredq authored
      It's Object3D subclass that takes a position from the scene graph hierarchy but uses its local rotation as world rotation.
      
      It works like real-world gyroscope - you can move it around using hierarchy while its orientation stays fixed with respect to the world.
      35b55e5b
    • alteredq's avatar
      Updated DirectionalLight handling in WebGLRenderer. · 8cf53364
      alteredq authored
      To have lighting consistent with shadows when using target.
      8cf53364
  11. 09 Jan, 2012 3 commits
  12. 06 Jan, 2012 5 commits
  13. 05 Jan, 2012 1 commit
    • alteredq's avatar
      Refactored shadow maps to store shadow parameters and data in SpotLight. · 49f14b8e
      alteredq authored
      This allows to have different shadow map parameters for different lights, also it's easier to access parameters for tweaking / debugging.
      
      Changes:
      
      renderer.shadowMapWidth    => spotLight.shadowMapWidth
      renderer.shadowMapHeight   => spotLight.shadowMapHeight
      
      renderer.shadowMapBias     => spotLight.shadowBias
      renderer.shadowMapDarkness => spotLight.shadowDarkness
      
      renderer.shadowCameraNear  => spotLight.shadowCameraNear
      renderer.shadowCameraFar   => spotLight.shadowCameraFar
      renderer.shadowCameraFov   => spotLight.shadowCameraFov
      
      Also added new uniform type "v2v" for array of Vector2 (to support per-light sizes of shadow maps).
      49f14b8e
  14. 04 Jan, 2012 4 commits
  15. 03 Jan, 2012 5 commits