- 20 Nov, 2011 1 commit
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alteredq authored
This should allow attaching of lights to objects. As a side effect, directional lights positions don't need to be normalized explicitly anymore. Also changed viewport dimensions passed to render plugins to work with render targets with different dimensions than the screen framebuffer. And fixed new dependencies in build script.
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- 19 Nov, 2011 3 commits
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alteredq authored
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alteredq authored
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alteredq authored
"Fixed typos in Matrix4's transpose() and getInverse()" https://github.com/AddictArts/three.js/commit/62d2560b3c7b9868fc25f628c4022448aaff6b00
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- 18 Nov, 2011 9 commits
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alteredq authored
Also some bugfixes in ShadowMapPlugin and SpritePlugin.
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alteredq authored
Because TortoiseGit suddenly refuses to make single commit with added and changed files :/
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alteredq authored
This is still pretty rough, will need to clean it more.
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alteredq authored
Also some refactoring in plugins. Still not really satisfied with a solution, will need to handle somehow ordering of plugins (both among them and with respect to rest of rendering, this would be needed for example to be able to redo shadow maps as a plugin).
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alteredq authored
Work in progress. Still just experimenting. Probably will make some auto-adding of plugins.
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alteredq authored
Work in progress. Still just experimenting. Probably some auto-adding of plugins would be useful.
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alteredq authored
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alteredq authored
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alteredq authored
Still a bit dirty but less than it was before. Maybe also sprites could be pluginized.
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- 17 Nov, 2011 8 commits
- 16 Nov, 2011 4 commits
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alteredq authored
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alteredq authored
This creates shallow copy of object and its children (geometry and materials are shared, transforms are unique).
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Mr.doob authored
Added link to library build instructions
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Mikko Ohtamaa authored
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- 15 Nov, 2011 1 commit
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alteredq authored
Hope so. There is now just a single scene graph update per frame render (plus some extra one-shot updates if light cameras are auto-added to scene graph).
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- 13 Nov, 2011 9 commits
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
No time right now to re-create the examples using Ray. Will do for r47...
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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alteredq authored
Also fixed RTT example - seems UV mapping for SphereGeometry is now rotated 180 degrees.
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- 12 Nov, 2011 2 commits
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Lars Huttar authored
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zz85 authored
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- 11 Nov, 2011 3 commits