1. 06 Oct, 2011 1 commit
  2. 11 Sep, 2011 3 commits
  3. 10 Sep, 2011 2 commits
  4. 07 Sep, 2011 1 commit
  5. 04 Sep, 2011 3 commits
  6. 03 Sep, 2011 9 commits
  7. 02 Sep, 2011 12 commits
  8. 01 Sep, 2011 7 commits
  9. 31 Aug, 2011 2 commits
    • alteredq's avatar
      Refactored postprocessing to use double buffering. · 20fae814
      alteredq authored
      Cause everywhere there are warnings about not writing to the same texture which is also being read. Curiously enough this didn't make problems so far (save for mysterious lines when doing "heat" effect in ro.me).
      20fae814
    • alteredq's avatar
      Optimized postprocessing example. · 1cbcc5be
      alteredq authored
      No need to use full-screen render targets for quarter-screen images (still keeping big one for geometry pass to emulate antialiasing).
      
      Also added check for existence of normalMatrix in shader when setting uniforms in WebGLRenderer. Null was being sent to GPU for materials that don't use normals (e.g particles).
      1cbcc5be