- 10 Sep, 2012 5 commits
- 09 Sep, 2012 20 commits
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alteredq authored
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alteredq authored
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alteredq authored
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alteredq authored
Fixed handling of hierarchies and custom properties for asynchronously loaded objects in SceneLoader. Bah, this one was tricky, all sorts of shenanigans were going on. Hope this is it, I still don't fully understand how "object" variable was keeping value from other invocations of "handle_children" (instead of just being "undefined" after "var object;"), seems like closures keeping value in recursive function calls.
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Angel Xuan Chang authored
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Angel Xuan Chang authored
Fix cloneObject to also copy source.useVertexTexture for SkinnedMesh.
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Angel Xuan Chang authored
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Mr.doob authored
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alteredq authored
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Jared Duke authored
Fixing reference to geometries counter.
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alteredq authored
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alteredq authored
Removed "_mesh" suffix in scene format for non-procedural geometries. Bumped up scene format version to 3.1. Updated Blender exporter and examples. See discussion here: https://github.com/alteredq/three.js/commit/718625cdb9b523f97f5923c0cdf543edda9a7bf1
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
_zoomStart = _zoomEnd; <-- grrr
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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Mr.doob authored
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- 08 Sep, 2012 2 commits
- 07 Sep, 2012 5 commits
- 06 Sep, 2012 4 commits
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Mr.doob authored
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alteredq authored
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alteredq authored
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alteredq authored
Still unsolved: how to pass custom parameters to such loaders. See discussion: https://github.com/alteredq/three.js/commit/5c43e9467c9d7ce9682d684f6a753a85449e58b2
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- 05 Sep, 2012 4 commits